Hello everybody, it took me a week to model this f-22 raptor, I had to model every little detail such as clinches, screws and every cuts on the cockpit and undercarriage pieces, I will show some screenshots so you can see the modelling process of the jet fighter, Hope you like it.
I always try to find as much as possbile references images before starting to making polygons, I use google or other search engine as flickr.Most of the times, I need to fix blueprints on photoshop so they can fit perfectly.
I model the basic shape of this model using a cylinder starting from the nose of the jet fighter, puting details til model the front part of this model.
Cockpit had so much details so I modelled using another independent object in this case a box, Clinches and screws where made using little cylinders alinged along the model as the blueprint showed.I used the pilotseat the I modelled for the av-8b harrier model tha I posted in previous post.
Undercarriage had a lot of little pipes and pieces so I modelled the main pieces and pipes using basic shapes and I put the other details using textures.Wheels were pretty easy to models using tube objects and unwrapped them as a cyclinder map.
I had to model the details of the bottom of the jet fighter using other objects like planes due to I could not extrude them from the main object, the were a lot of them to do that. I always model as much as details as possible so I can avoid them on texture process.
I always try to make simple all the loops on my mode, keep it light and make a general flow on my models so they can look clean and well modelled.
Right now I’m working on my next Jet Fighter model, a F-15 McDonnel-Douglas, I still on the model proccess.